void Update() { if (_backButton == null || _nextButton == null) { return; } bool isSinglePlayer = GameModeManager.IsSinglePlayer(); _backButton.SetActive(isSinglePlayer); _nextButton.SetActive(isSinglePlayer); UpgradeAngleSetter.Instance.UpdateSaveButtonState(); }
bool canCurrentlyEditIconAngles() { return(DebugModeEnabled && UpgradePagesManager.CurrentPage != 0 && GameModeManager.IsSinglePlayer()); }