private void resetCursorPosition(Player CurrentPlayer, GameCursor cursor, List <Card> currentPlayerHand) { int firstCardIndex = 0; CurrentPlayer.reorganizeHand(); cursor.setCursorInCard(currentPlayerHand [firstCardIndex]); currentPlayerHand [firstCardIndex].transform.localPosition = new Vector3(currentPlayerHand [firstCardIndex].transform.localPosition.x - PLAYER.HAND_SPACE_OFFSET_X, currentPlayerHand [firstCardIndex].transform.localPosition.y); }
void Start() { isCardSelector = true; isBoardSelector = false; failed = false; currentPlayerHand = CurrentPlayer.getHand(); currentPlayerHand [pointedCardIndex].transform.localPosition = new Vector3(currentPlayerHand [pointedCardIndex].transform.localPosition.x - PLAYER.HAND_SPACE_OFFSET_X, currentPlayerHand [pointedCardIndex].transform.localPosition.y); cursor.setCursorInCard(currentPlayerHand [pointedCardIndex]); cursor.showCursor(true); }