/// <summary> /// Moves the cursor in the direction of the move input /// </summary> private void MoveCursorTile(Vector2 moveInput) { if (ReferenceEquals(CursorTile, null)) { return; } var newTilePosition = new Vector2 { x = CursorTile.PositionInGrid.x + (int)moveInput.x, y = CursorTile.PositionInGrid.y + (int)moveInput.y }; if (!_gridManager.TileGrid.CoordinatesWithinGrid(newTilePosition)) { return; } var newCursorTile = _gridManager.TileGrid[(int)newTilePosition.x, (int)newTilePosition.y]; CursorTileChanged = ChangeCursorTile(newCursorTile); if (CursorTileChanged) { _gameCursor.MoveCursorOverTile(CursorTile); } }