示例#1
0
 void UpdateBuyScreen()
 {
     if (currentBagPosition == 0)
     {
         offscreenindexup   = -1;
         offscreenindexdown = 3;
     }
     for (int i = 0; i < 4; i++)
     {
         int currentItem = offscreenindexup + 1 + i;
         if (currentItem > offscreenindexup && currentItem < martlist.Count)
         {
             ItemsToBuy[i].mode = SlotMode.Item;
             ItemsToBuy[i].name = martlist[currentItem];
         }
         else if (currentItem == martlist.Count)
         {
             ItemsToBuy[i].mode = SlotMode.Cancel;
         }
         else
         {
             ItemsToBuy[i].mode = SlotMode.Empty;
         }
         ItemsToBuy[i].UpdatePrice();
     }
     if (offscreenindexdown < martlist.Count)
     {
         indicator.SetActive(true);
     }
     else
     {
         indicator.SetActive(false);
     }
     cursor.SetPosition(40, 104 - 16 * (currentBagPosition - offscreenindexup - 1));
 }
 public void Init()
 {
     GameData.instance.atTitleScreen = true;
     tutanim.SetTrigger("reset");
     cursor.SetActive(false);
     MathE.Clamp(ref selectedOption, 0, 3);
     cursor.SetPosition(8, 120 - 16 * selectedOption);
 }
示例#3
0
文件: Bag.cs 项目: jefferybrakus/poko
    public void UpdateBagScreen()
    {
        if (currentBagPosition == 0)
        {
            offscreenindexup   = -1;
            offscreenindexdown = 3;
        }


        for (int i = 0; i < 4; i++)
        {
            int currentItem = offscreenindexup + 1 + i;
            if (currentItem > offscreenindexup && currentItem < Items.instance.items.Count)
            {
                itemSlots[i].mode        = SlotMode.Item;
                itemSlots[i].Name        = Items.instance.items[currentItem].name;
                itemSlots[i].intquantity = Items.instance.items[currentItem].quantity;
                itemSlots[i].isKeyItem   = Items.instance.items[currentItem].isKeyItem;
            }
            else if (currentItem == Items.instance.items.Count)
            {
                itemSlots[i].mode = SlotMode.Cancel;
            }
            else
            {
                itemSlots[i].mode = SlotMode.Empty;
            }
        }
        cursor.SetPosition(40, 104 - 16 * (currentBagPosition - offscreenindexup - 1));
        if (offscreenindexdown < Items.instance.items.Count)
        {
            indicator.SetActive(true);
        }
        else
        {
            indicator.SetActive(false);
        }
        if (switching)
        {
            selectCursor.anchoredPosition = new Vector2(40, 104 - 16 * (selectBag - offscreenindexup - 1)) + new Vector2(4, 4);
            if (selectCursor.anchoredPosition.y > 112 || selectCursor.anchoredPosition.y < 50)
            {
                selectCursor.gameObject.SetActive(false);
            }
            else
            {
                selectCursor.gameObject.SetActive(true);
            }
        }
    }
示例#4
0
    void UpdateCursorPosition()
    {
        switch (selectedOption)
        {
        case 0:
            if (GameData.instance.textChoice == 2)
            {
                cursor.SetPosition(112, 112);
            }
            else if (GameData.instance.textChoice == 1)
            {
                cursor.SetPosition(56, 112);
            }
            else
            {
                cursor.SetPosition(8, 112);
            }
            textSpeedArrow.anchoredPosition = cursor.rectTransform.anchoredPosition + new Vector2(4, 4);
            break;

        case 1:
            cursor.SetPosition(8 + (9 * GameData.instance.animationChoice) * 8, 72);
            battleAnimationArrow.anchoredPosition = cursor.rectTransform.anchoredPosition + new Vector2(4, 4);
            break;

        case 2:
            cursor.SetPosition(8 + (9 * GameData.instance.battleChoice) * 8, 32);
            battleStyleArrow.anchoredPosition = cursor.rectTransform.anchoredPosition + new Vector2(4, 4);
            break;

        case 3:
            cursor.SetPosition(8, 8);
            break;
        }
    }
    // Use this for initialization

    // Update is called once per frame
    void Update()
    {
        if (isLowerCase)
        {
            nameselectscreen.sprite = lowercase;
        }
        else
        {
            nameselectscreen.sprite = uppercase;
        }
        displaytext.text = futureName;
        if (BeginHandler.instance.givingRedAName || BeginHandler.instance.givingGaryAName)
        {
            maxNameSize = 7;
        }
        else
        {
            maxNameSize = 10;
        }
        if (currentYselection == 5)
        {
            currentXselection = 0;
        }

        cursor.SetPosition(8 + 16 * currentXselection, 96 - 16 * currentYselection);
        if (Inputs.pressed("right"))
        {
            if (currentYselection != 5)
            {
                currentXselection++;
            }
        }
        if (Inputs.pressed("left"))
        {
            if (currentYselection != 5)
            {
                currentXselection--;
            }
        }
        if (Inputs.pressed("up"))
        {
            currentYselection--;
        }
        if (Inputs.pressed("down"))
        {
            currentYselection++;
        }
        MathE.Wrap(ref currentXselection, 0, 8);
        MathE.Wrap(ref currentYselection, 0, 5);

        if (Inputs.pressed("b"))
        {
            if (futureName.Length > 0)
            {
                futureName = futureName.Remove(futureName.Length - 1);
            }
        }
        if (Inputs.pressed("start"))
        {
            if (futureName.Length != 0)
            {
                if (BeginHandler.instance.givingRedAName)
                {
                    GameData.instance.playerName = futureName;
                    BeginHandler.instance.tutanim.SetTrigger("transition");
                    Dialogue.instance.enabled            = true;
                    BeginHandler.instance.givingRedAName = false;
                    this.gameObject.SetActive(false);
                }
                if (BeginHandler.instance.givingGaryAName)
                {
                    GameData.instance.rivalName = futureName;
                    BeginHandler.instance.tutanim.SetTrigger("transition");
                    Dialogue.instance.enabled             = true;
                    BeginHandler.instance.givingGaryAName = false;
                    this.gameObject.SetActive(false);
                }

                BeginHandler.instance.currentmenu = null;
            }
        }
        if (Inputs.pressed("a"))
        {
            if (currentXselection == 8 && currentYselection == 4)
            {
                if (futureName.Length != 0)
                {
                    if (BeginHandler.instance.givingRedAName)
                    {
                        GameData.instance.playerName = futureName;
                        BeginHandler.instance.tutanim.SetTrigger("transition");
                        Dialogue.instance.enabled            = true;
                        BeginHandler.instance.givingRedAName = false;
                        cursor.SetActive(false);
                        this.gameObject.SetActive(false);
                    }
                    if (BeginHandler.instance.givingGaryAName)
                    {
                        GameData.instance.rivalName = futureName;
                        BeginHandler.instance.tutanim.SetTrigger("transition");
                        Dialogue.instance.enabled             = true;
                        BeginHandler.instance.givingGaryAName = false;
                        cursor.SetActive(false);
                        this.gameObject.SetActive(false);
                    }

                    BeginHandler.instance.currentmenu = null;
                }
            }
            else
            {
                if (currentXselection == 0 && currentYselection == 5)
                {
                    isLowerCase = !isLowerCase;
                }
                else if (futureName.Length == maxNameSize)
                {
                    return;
                }
                else
                {
                    futureName += currentYselection < 3 && isLowerCase ? characters[currentYselection, currentXselection].ToLower() : characters[currentYselection, currentXselection];
                }
            }
        }
    }
示例#6
0
    // Use this for initialization

    // Update is called once per frame
    void Update()
    {
        if (deactivated && !Player.disabled)
        {
            Player.disabled = true;
        }
        buycoinstext [0].text = GameData.instance.money.ToString();
        buycoinstext [1].text = GameData.instance.coins.ToString();
        if (!finishedThePrompt)
        {
            if (Inputs.pressed("a"))
            {
                finishedThePrompt = true;
                StopAllCoroutines();
                Inputs.dialogueCheck = false;
                dialoguetext.text    = "";
                cursor.SetActive(false);
            }
            if (Inputs.pressed("b"))
            {
                switch (taskType)
                {
                case 0:
                    selectedOption = 1;
                    break;

                case 1:
                    selectedOption = 3;
                    break;
                }
                StopAllCoroutines();
                Inputs.dialogueCheck = false;
                dialoguetext.text    = "";
                cursor.SetActive(false);
                finishedThePrompt = true;
            }



            if (Inputs.pressed("down"))
            {
                selectedOption++;
                switch (taskType)
                {
                case 0:
                    MathE.Clamp(ref selectedOption, 0, 1);
                    cursor.SetPosition(120, 72 - 16 * selectedOption);
                    break;

                case 1:
                    MathE.Clamp(ref selectedOption, 0, 2);
                    cursor.SetPosition(120, 40 - 16 * selectedOption);
                    break;
                }
            }
            if (Inputs.pressed("up"))
            {
                selectedOption--;
                switch (taskType)
                {
                case 0:
                    MathE.Clamp(ref selectedOption, 0, 1);
                    cursor.SetPosition(120, 72 - 16 * selectedOption);
                    break;

                case 1:
                    MathE.Clamp(ref selectedOption, 0, 2);
                    cursor.SetPosition(120, 40 - 16 * selectedOption);
                    break;
                }
            }
        }

        if (GameData.instance.textChoice == 2)
        {
            scrollequation = 3 * 0.016f;
        }
        if (GameData.instance.textChoice == 1)
        {
            scrollequation = 2f * 0.016f;
        }
        if (GameData.instance.textChoice == 0)
        {
            scrollequation = 1f * 0.016f;
        }
    }
示例#7
0
 void UpdateBagScreen()
 {
     numberOfItems = ItemMode == 2 ? Items.instance.items.Count : Items.instance.pcItems.Count;
     if (currentBagPosition == 0)
     {
         offscreenindexup   = -1;
         offscreenindexdown = 3;
     }
     if (ItemMode == 2)
     {
         for (int i = 0; i < 4; i++)
         {
             int currentItem = offscreenindexup + 1 + i;
             if (currentItem > offscreenindexup && currentItem < numberOfItems)
             {
                 itemSlots[i].mode        = SlotMode.Item;
                 itemSlots[i].Name        = Items.instance.items[currentItem].name;
                 itemSlots[i].intquantity = Items.instance.items[currentItem].quantity;
                 itemSlots[i].isKeyItem   = Items.instance.items[currentItem].isKeyItem;
             }
             else if (currentItem == numberOfItems)
             {
                 itemSlots[i].mode = SlotMode.Cancel;
             }
             else
             {
                 itemSlots[i].mode = SlotMode.Empty;
             }
         }
     }
     if (ItemMode == 1 || ItemMode == 3)
     {
         for (int i = 0; i < 4; i++)
         {
             int currentItem = offscreenindexup + 1 + i;
             if (currentItem > offscreenindexup && currentItem < numberOfItems)
             {
                 itemSlots[i].mode        = SlotMode.Item;
                 itemSlots[i].Name        = Items.instance.pcItems[currentItem].name;
                 itemSlots[i].intquantity = Items.instance.pcItems[currentItem].quantity;
                 itemSlots[i].isKeyItem   = Items.instance.pcItems[currentItem].isKeyItem;
             }
             else if (currentItem == numberOfItems)
             {
                 itemSlots[i].mode = SlotMode.Cancel;
             }
             else
             {
                 itemSlots[i].mode = SlotMode.Empty;
             }
         }
     }
     if (currentBagPosition != numberOfItems && itemSlots[currentBagPosition - offscreenindexup - 1].mode == SlotMode.Item)
     {
         maximumItem = itemSlots[currentBagPosition - offscreenindexup - 1].intquantity;
     }
     else
     {
         maximumItem = 0;
     }
     if (offscreenindexdown < numberOfItems)
     {
         indicator.SetActive(true);
     }
     else
     {
         indicator.SetActive(false);
     }
     cursor.SetPosition(40, 104 - 16 * (currentBagPosition - offscreenindexup - 1));
     if (switching)
     {
         selectCursor.anchoredPosition = new Vector2(40, 104 - 16 * (selectBag - offscreenindexup - 1)) + new Vector2(4, 4);
         if (selectCursor.anchoredPosition.y > 112 || selectCursor.anchoredPosition.y < 50)
         {
             selectCursor.gameObject.SetActive(false);
         }
         else
         {
             selectCursor.gameObject.SetActive(true);
         }
     }
 }
示例#8
0
    // Update is called once per frame
    void Update()
    {
        if (!animationsFinished)
        {
            return;
        }
        if (currentMenu == nodatamenu || currentMenu == datamenu)
        {
            int limit = (currentMenu == nodatamenu ? 1 : 2);

            if (Inputs.pressed("down"))
            {
                selectedOption++;
            }
            if (Inputs.pressed("up"))
            {
                selectedOption--;
            }
            if (selectedOption < 0)
            {
                selectedOption = 0;
            }
            if (selectedOption > limit)
            {
                selectedOption = limit;
            }
            cursor.SetPosition(8, 120 - selectedOption * 16);
        }
        if (Inputs.pressed("a") || Inputs.pressed("start"))
        {
            if (currentMenu == null && !titlePokemon.isMoving)
            {
                StartCoroutine("GotoStart");
            }
        }

        if (Inputs.pressed("a"))
        {
            if (currentMenu == nodatamenu)
            {
                if (selectedOption == 0)
                {
                    tutorialmanager.SetActive(true);
                    OakIntroCutsceneHandler.instance.Init();
                    SoundManager.instance.PlaySong(15);
                    startmenu.SetActive(false);
                    this.gameObject.SetActive(false);
                }
                else if (selectedOption == 1)
                {
                    Options.instance.Init();
                    options.SetActive(true);
                    currentMenu = options;
                }
            }

            if (currentMenu == datamenu && selectedOption == 2)
            {
                Options.instance.Init();
                options.SetActive(true);
                currentMenu = options;
            }
        }

        if (Inputs.pressed("b") && startmenu.activeInHierarchy)
        {
            if ((currentMenu == nodatamenu || currentMenu == datamenu))
            {
                startmenu.SetActive(false);
                currentMenu   = null;
                inStartMenu   = false;
                ChosenPokemon = 0;
                ChangePokemon();
                cursor.SetActive(false);
                animationsFinished  = false;
                titleAnimTimer      = 0;
                pokemonAnim.enabled = true;
                pokemonAnim.Play("titlePokemonIdle");
                titleanim.Play("titleAnim", 0, 0);
            }
            if (currentMenu == options)
            {
                currentMenu    = nodatamenu;
                selectedOption = 0;
            }
        }
        foreach (GameObject menu in startmenus)
        {
            if (menu != currentMenu)
            {
                menu.SetActive(false);
            }
            else
            {
                menu.SetActive(true);
            }
        }

        if (!switchingPokemon && !inStartMenu)
        {
            titleAnimTimer += Time.deltaTime;
        }
        if (titleAnimTimer >= 3.33f)
        {
            TitleAnim();
            titleAnimTimer = 0;
        }
    }
示例#9
0
 public void UpdateSwitch()
 {
     cursor.SetPosition(96 - 16 * switchMenuOffsetX, 40 - 16 * selectedOption + switchMenuOffset * 16);
     UpdateMenus();
 }
示例#10
0
    // Update is called once per frame
    void Update()
    {
        if (currentmenu == null)
        {
            cursor.SetActive(false);
        }
        else if (currentmenu == thismenu)
        {
            playername.text = GameData.instance.playerName;
            cursor.SetPosition(88, 120 - 16 * selectedOption);



            if (Inputs.pressed("down"))
            {
                selectedOption++;
            }
            if (Inputs.pressed("up"))
            {
                selectedOption--;
            }
            if (selectedOption < 0)
            {
                selectedOption = slotNumber - 1;
            }
            if (selectedOption == slotNumber)
            {
                selectedOption = 0;
            }
        }


        if (Inputs.pressed("start"))
        {
            if (currentmenu == thismenu)
            {
                Close();
            }
        }

        if (Inputs.pressed("a"))
        {
            if (currentmenu == thismenu)
            {
                SoundManager.instance.PlayABSound();
                if (selectedOption == 0)
                {
                    currentmenu = pokedexmenu;
                    pokedexmenu.SetActive(true);
                    Inputs.Disable("start");
                    pokedex.Init();
                }
                if (selectedOption == 1)
                {
                    currentmenu             = pokemonmenu;
                    pokemonMenu.currentMenu = pokemonMenu.mainwindow;
                    Inputs.Disable("start");
                    pokemonMenu.selectedOption = 0;
                    pokemonmenu.SetActive(true);
                    pokemonMenu.Initialize();
                }
                if (selectedOption == 2)
                {
                    bag.Initialize();
                    bag.selectBag = -1;
                    currentmenu   = Bagmenu;
                    cursor.SetActive(true);
                    Bagmenu.SetActive(true);
                    Inputs.Disable("start");
                }

                if (selectedOption == 3)
                {
                    currentmenu = badgesmenu;
                    cursor.SetActive(false);
                    Inputs.Disable("start");
                    badgesmenu.GetComponent <Badges>().Init();
                    badgesmenu.SetActive(true);
                }
                if (selectedOption == 4)
                {
                }
                if (selectedOption == 5)
                {
                    options.Init();

                    optionsmenu.SetActive(true);
                    Inputs.Disable("start");
                    currentmenu = optionsmenu;
                }
                if (selectedOption == 6)
                {
                    Close();
                }
            }
        }
        if (Inputs.pressed("b"))
        {
            if (currentmenu == thismenu)
            {
                SoundManager.instance.PlayABSound();
                Close();
            }
        }
    }
示例#11
0
    // Update is called once per frame
    void Update()
    {
        UpdateMenus();
        if (battleState == BattleState.PlayerTurn && Dialogue.instance.finishedText)
        {
            UpdateStatsUI();

            if (currentmenu == battlemenu)
            {
                cursor.SetPosition(48 * (selectedOption % 2) + 72, -16 * Mathf.FloorToInt((float)selectedOption / 2f) + 24);



                if (Inputs.pressed("left"))
                {
                    if (selectedOption == 1)
                    {
                        selectedOption = 0;
                        return;
                    }

                    if (selectedOption == 3)
                    {
                        selectedOption = 2;
                        return;
                    }
                }
                if (Inputs.pressed("right"))
                {
                    if (selectedOption == 0)
                    {
                        selectedOption = 1;
                        return;
                    }

                    if (selectedOption == 2)
                    {
                        selectedOption = 3;
                        return;
                    }
                }
                if (Inputs.pressed("up"))
                {
                    if (selectedOption == 2)
                    {
                        selectedOption = 0;
                        return;
                    }
                    if (selectedOption == 3)
                    {
                        selectedOption = 1;
                        return;
                    }
                }
                if (Inputs.pressed("down"))
                {
                    if (selectedOption == 0)
                    {
                        selectedOption = 2;
                        return;
                    }
                    if (selectedOption == 1)
                    {
                        selectedOption = 3;
                        return;
                    }
                }
                if (Inputs.pressed("a"))
                {
                    if (selectedOption == 3)
                    {
                        currentmenu = null;
                        cursor.SetActive(false);
                        SoundManager.instance.sfx.PlayOneShot(runClip);
                        Player.instance.RunFromBattle();
                        UpdateMenus();
                    }
                }
            }
        }
        else
        {
            currentmenu = null;
        }
    }
示例#12
0
    // Update is called once per frame
    void Update()
    {
        if (currentmenu == null && currentmenu != nameselectionmenu)
        {
            if (Inputs.pressed("down"))
            {
                selectedOption++;
                MathE.Clamp(ref selectedOption, 0, 3);
                cursor.SetPosition(8, 120 - 16 * selectedOption);
            }
            if (Inputs.pressed("up"))
            {
                selectedOption--;
                MathE.Clamp(ref selectedOption, 0, 3);
                cursor.SetPosition(8, 120 - 16 * selectedOption);
            }
        }
        foreach (GameObject menu in allmenus)
        {
            if (menu != currentmenu)
            {
                menu.SetActive(false);
            }
            else
            {
                menu.SetActive(true);
            }
        }

        if (Inputs.pressed("a"))
        {
            if (currentmenu == rednamemenu)
            {
                if (selectedOption == 0)
                {
                    currentmenu = nameselectionmenu;
                    nameselectionmenu.SetActive(true);
                    names.futureName = "";
                }
                else
                {
                    currentmenu = null;
                    switch (VersionManager.instance.version)
                    {
                    case Version.Red:
                        switch (selectedOption)
                        {
                        case 1:
                            GameData.instance.playerName = "RED";
                            break;

                        case 2:
                            GameData.instance.playerName = "ASH";
                            break;

                        case 3:
                            GameData.instance.playerName = "JACK";
                            break;
                        }
                        break;

                    case Version.Blue:
                        switch (selectedOption)
                        {
                        case 1:
                            GameData.instance.playerName = "BLUE";
                            break;

                        case 2:
                            GameData.instance.playerName = "GARY";
                            break;

                        case 3:
                            GameData.instance.playerName = "JOHN";
                            break;
                        }
                        break;
                    }
                    tutanim.SetTrigger("transition");
                    Dialogue.instance.enabled = true;
                    givingRedAName            = false;
                    cursor.SetActive(false);
                }
            }

            if (currentmenu == garynamemenu)
            {
                if (selectedOption == 0)
                {
                    currentmenu = nameselectionmenu;
                    nameselectionmenu.SetActive(true);
                    names.futureName = "";
                }
                else
                {
                    currentmenu = null;
                    switch (GameData.instance.version)
                    {
                    case Version.Blue:
                        switch (selectedOption)
                        {
                        case 1:
                            GameData.instance.rivalName = "RED";
                            break;

                        case 2:
                            GameData.instance.rivalName = "ASH";
                            break;

                        case 3:
                            GameData.instance.rivalName = "JACK";
                            break;
                        }
                        break;

                    case Version.Red:
                        switch (selectedOption)
                        {
                        case 1:
                            GameData.instance.rivalName = "BLUE";
                            break;

                        case 2:
                            GameData.instance.rivalName = "GARY";
                            break;

                        case 3:
                            GameData.instance.rivalName = "JOHN";
                            break;
                        }
                        break;
                    }
                    tutanim.SetTrigger("transition");
                    Dialogue.instance.enabled = true;
                    givingRedAName            = false;
                    cursor.SetActive(false);
                }
            }
        }
    }
示例#13
0
    // Update is called once per frame
    void Update()
    {
        if (!selectingMon)
        {
            cursor.SetPosition(0, 112 - 16 * selectedSlot);
        }
        if (!cursor.isActive)
        {
            cursor.SetActive(true);
        }
        if (bio.displayingbio)
        {
            cursor.SetActive(false);
        }
        if (mainMenu.currentmenu == mainMenu.pokedexmenu)
        {
            if (Inputs.pressed("b") && !bio.displayingbio)
            {
                SoundManager.instance.PlayABSound();
                if (Player.disabled)
                {
                    Player.disabled = false;
                }
                if (selectingMon)
                {
                    selectingMon = false;
                }
                else
                {
                    Inputs.Enable("start");

                    mainMenu.currentmenu = mainMenu.thismenu;

                    gameObject.SetActive(false);
                }
            }
            if (Inputs.pressed("a") && !bio.displayingbio)
            {
                SoundManager.instance.PlayABSound();

                if (!selectingMon && GameData.instance.pokedexlist[topSlotIndex + selectedSlot - 1].seen)
                {
                    selectingMon = true;
                    cursor.SetPosition(120, 56);
                }
                else if (GameData.instance.pokedexlist[topSlotIndex + selectedSlot - 1].seen)
                {
                    StartCoroutine(bio.DisplayABio(topSlotIndex + selectedSlot));
                }
            }
            if (Inputs.pressed("down"))
            {
                if (!selectingMon)
                {
                    selectedSlot++;
                    if (selectedSlot > 6)
                    {
                        selectedSlot = 6;
                        if (topSlotIndex < GameData.instance.pokedexlist.Count - 6)
                        {
                            topSlotIndex += 1;
                        }
                        UpdateScreen();
                    }
                }
            }
            if (Inputs.pressed("up"))
            {
                if (!selectingMon)
                {
                    selectedSlot--;
                    if (selectedSlot < 0)
                    {
                        selectedSlot = 0;
                        if (topSlotIndex > 1)
                        {
                            topSlotIndex -= 1;
                        }
                        UpdateScreen();
                    }
                }
            }
            if (Inputs.pressed("right"))
            {
                if (!selectingMon)
                {
                    topSlotIndex += 10;
                    if (topSlotIndex > GameData.instance.pokedexlist.Count - 6)
                    {
                        topSlotIndex = GameData.instance.pokedexlist.Count - 6;
                    }
                    UpdateScreen();
                }
            }
            if (Inputs.pressed("left"))
            {
                if (!selectingMon)
                {
                    topSlotIndex -= 10;
                    if (topSlotIndex < 1)
                    {
                        topSlotIndex = 1;
                    }
                    UpdateScreen();
                }
            }
        }
    }