示例#1
0
 void OnTriggerStay2D(Collider2D coll)
 {
     if (coll.gameObject.tag == "Batas" || coll.gameObject.tag == "Ground")
     {
         Destroy(gameObject);
     }
     if (coll.gameObject.layer == LayerMask.NameToLayer("Enemy"))
     {
         Destroy(gameObject);
         if (coll.gameObject.tag == "Enemy")
         {
             EnemyHealth hurtenemy = coll.gameObject.GetComponent <EnemyHealth>();
             hurtenemy.DiDor(damagesenjata);
         }
     }
 }