private void Update() { float X = Input.GetAxis("Horizontal"); float Z = Input.GetAxis("Vertical"); Vector3 Moving = transform.right * X + transform.forward * Z; controller.Move(Moving * SPD * Time.deltaTime); velocity.y += Gravity * Time.deltaTime; controller.Move(velocity * Time.deltaTime); Grounded = Physics.CheckSphere(GroundCheck.position, groundDis, ground); if (Grounded && velocity.y < 0) { velocity.y = -2f; } if (Input.GetButtonDown("Jump") && Grounded) { velocity.y = Mathf.Sqrt(Jump * -2f * Gravity); } //Shlash if (Input.GetButtonDown("Fire1")) { Slashing(); } void Slashing() { RaycastHit slash; if (Physics.Raycast(cam.transform.position, cam.transform.forward, out slash, range)) { Debug.Log(slash.transform.name); EnemyHealth EnemyHp = slash.transform.GetComponent <EnemyHealth>(); if (EnemyHp != null) { EnemyHp.DamageToHealth(Damage); } } } }