void Update() { timeCounter += Time.deltaTime; if (timeCounter > secondsBeforeExplode) { playerHealth.DecreaseHealth(Convert.ToInt32(CalculateDamage(playerHealth.transform.position))); Collider[] colliders = Physics.OverlapSphere(transform.position, explosionRadius); for (int i = 0; i < colliders.Length; i++) { Rigidbody targetRigidbody = colliders[i].GetComponent <Rigidbody>(); if (!targetRigidbody) { continue; } targetRigidbody.AddExplosionForce(explosionForce, transform.position, explosionRadius); EnemyHealth enemyHealth = targetRigidbody.GetComponent <EnemyHealth>(); if (!enemyHealth) { continue; } enemyHealth.DecreaseHealth(Convert.ToInt32(CalculateDamage(targetRigidbody.position))); } explosionSound.gameObject.transform.parent = null; explosionSound.Play(); Instantiate(explosion, transform.position, Quaternion.identity); Destroy(gameObject); } }
private void DamageEnemy(EnemyHealth enemyHealth) { if (enemyHealth == null) { return; } enemyHealth.DecreaseHealth(damage); }
void OnTriggerEnter(Collider other) { EnemyHealth enemy = other.GetComponent <EnemyHealth>(); if (enemy) { enemy.DecreaseHealth(damage); } explosionSound.gameObject.transform.parent = null; explosionSound.Play(); Instantiate(explosion, transform.position, Quaternion.identity); Destroy(gameObject); }
void OnTriggerEnter(Collider other) { PickableItem item = other.GetComponent <PickableItem>(); if (item) { if (item.objectType == InventoryObjectType.Knife) { health.DecreaseHealth(knifeDamage); hitSound.Play(); Debug.Log("Decreased Robots Health by " + knifeDamage); } } }
void OnTriggerEnter(Collider other) { PickableItem item = other.GetComponent <PickableItem>(); if (item) { if (item.objectType == InventoryObjectType.Injection) { health.DecreaseHealth(injectionDamage); hitSound.Play(); Debug.Log("Decreased Zombies Health by " + injectionDamage); } } }
void OnTriggerEnter(Collider other) { if (other.tag == "EnemyTank") { //Destroy(other.gameObject); EnemyHealth enemyHealth = other.GetComponent <EnemyHealth>(); if (enemyHealth != null) { enemyHealth.DecreaseHealth(); } else { Debug.LogWarning("No EnemyHealth found on EnemyTank."); } } Destroy(this.gameObject); }
public void ArrowHitEffect() { enemyHealth.DecreaseHealth(); GameManager.instance.UnregisterEnemy(this); }