private void OnTriggerEnter2D(Collider2D collision)
    {
        EnemyHealth enemy = collision.GetComponent <EnemyHealth>();

        if (enemy != null)
        {
            enemy.Damaget(damage);
        }
        if (collision.gameObject.tag == "Enemy")
        {
            isAlive = false;
            anim.SetTrigger("Bom");
        }
    }