public void gotHit() { enemyHealth--; currecnyController.IncreaseMoney(10); if (enemyHealth <= 0) { Destroy(gameObject); currecnyController.IncreaseMoney(50); enemyGenerator.BaloonGone(); } }
void OnCollisionEnter2D(Collision2D coll) { switch (coll.gameObject.tag) { case "target": for (int i = 0; i < damage; i++) { life.lostLife(); } Destroy(gameObject); enemyGenerator.BaloonGone(); break; } }