public void DisableEnemy(int index) { int waveIndex = GetEnemyWaveIndex(index); Effects.TweenColor(_waves[waveIndex]._enemy, 0, GameManager.Instance.Definitions.DisabledEnemyColor, Tweener.Method.Linear); Effects.ChangeMaterial(_waves[waveIndex]._enemy, GameManager.Instance.Definitions.DisabledEnemyMaterial); }