protected override List <string> InternalUse(ColossoFighter User) { List <string> log = new List <string>(); int Power = (int)(User.ElStats.GetPower(Element) * User.MultiplyBuffs("Power")); List <ColossoFighter> targets = GetTarget(User); foreach (var t in targets) { var HPtoHeal = (uint)(HealPower * Power / 100 + t.Stats.MaxHP * Percentage / 100); if (HPtoHeal > 0) { log.AddRange(t.Heal(HPtoHeal)); } var PPToHeal = (uint)(PPHeal * Power / 100 + t.Stats.MaxPP * PPPercent / 100); if (PPToHeal > 0) { log.AddRange(t.RestorePP(PPToHeal)); } log.AddRange(Effects.ApplyAll(User, t)); if (User is PlayerFighter p) { p.battleStats.HPhealed += HPtoHeal; } } return(log); }
protected override List <string> InternalUse(ColossoFighter user) { var log = new List <string>(); var power = (int)(user.ElStats.GetPower(Element) * user.MultiplyBuffs("Power")); var targets = GetTarget(user); foreach (var t in targets) { var hPtoHeal = (uint)(HealPower * power / 100 + t.Stats.MaxHP * Percentage / 100); if (hPtoHeal > 0) { log.AddRange(t.Heal(hPtoHeal)); } var ppToHeal = (uint)(PpHeal * power / 100 + t.Stats.MaxPP * PpPercent / 100); if (ppToHeal > 0) { log.AddRange(t.RestorePp(ppToHeal)); } log.AddRange(Effects.ApplyAll(user, t)); if (user is PlayerFighter p) { p.BattleStats.HPhealed += hPtoHeal; } } return(log); }
protected override List <string> InternalUse(ColossoFighter user) { List <string> log = new List <string>(); //Get enemies and targeted enemies List <ColossoFighter> targets = GetTarget(user); foreach (var t in targets) { if (PpCost > 1 && user.Enemies.Contains(t) && t.IsImmuneToPsynergy) { log.Add($"{t.Name} protects themselves with a magical barrier."); continue; } log.AddRange(Effects.ApplyAll(user, t)); if (user is PlayerFighter p) { p.BattleStats.Supported++; } } return(log); }