/// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(); _cloud.Draw(gameTime, spriteBatch); _cloud2.Draw(gameTime, spriteBatch); dikki.Draw(gameTime, spriteBatch); animatedSprite.Draw(gameTime, spriteBatch); spriteBatch.End(); base.Draw(gameTime); }