/// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            // TODO: Add your drawing code here
            spriteBatch.Begin();
            _cloud.Draw(gameTime, spriteBatch);
            _cloud2.Draw(gameTime, spriteBatch);
            dikki.Draw(gameTime, spriteBatch);
            animatedSprite.Draw(gameTime, spriteBatch);

            spriteBatch.End();


            base.Draw(gameTime);
        }