/// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); } // TODO: Add your update logic here if (!gameOver) { if (collisonHandler.IsAnyColisson()) { gameOver = true; } dinosaur.HandleKeyboard(Keyboard.GetState()); cactus.SpeedX = GameConfig.WorldStatics.GameSpeed; cactus2.SpeedX = GameConfig.WorldStatics.GameSpeed; bird.SpeedX = GameConfig.WorldStatics.GameSpeed; cactus.Update(); cactus2.Update(); dinosaur.Update(); bird.Update(); Console.WriteLine(cactus2.Pos.X); if (((int)gameTime.TotalGameTime.TotalSeconds) % 10 == 0) { GameConfig.WorldStatics.SetGameSpeed(GameConfig.WorldStatics.GameSpeed + 0.05f); } } base.Update(gameTime); }