示例#1
0
 /// <summary>
 /// UnloadContent will be called once per game and is the place to unload
 /// game-specific content.
 /// </summary>
 protected override void UnloadContent()
 {
     // TODO: Unload any non ContentManager content here
     base.UnloadContent();
     spriteBatch.Dispose();
     // If you are creating your texture (instead of loading it with
     // Content.Load) then you must Dispose of it
     dinosaur.Dispose();
 }