示例#1
0
    public override void GenerateMonster()          //实现钩子操作
    {
        if (Dinosaur.dinosaurCount <= 3)
        {
            Debug.Log("DinosaurController: generate");
            Dinosaur dinosaurShell = dinosaur.GetComponent <Dinosaur>();
            dinosaurShell.GenerateSlef();

            Dinosaur.dinosaurCount++;                //恐龙的数量 +1
        }
    }