public void ToDialog(StalkerBehaviour with) { if (with.to_save_data.dialog.Length > 0) { bool hasData = true; switch (with.to_save_data.dialog) { case "Osobist3": currentDialogSystem = DialogSystem.osobist3; break; default: hasData = false; break; } if (hasData) { currentDialogSystem.StartDialog(); currentDialogSystem.SetNodeCorner(currentDialogSystem.currentNode, dialogButtonsParent, actor, with, dialogScrollSys); } } }