示例#1
0
 public void OnTriggerStay2D(Collider2D other)
 {
     if (!isDialogDisplayed && other.gameObject.tag == "Player")
     {
         isDialogDisplayed = true;
         Vector3 pos = Camera.main.WorldToScreenPoint(transform.position);
         pos.y += dialogAbovePosition;
         ChatBackground.position = pos;
         dialogSystem.EnterRangeOfNPC();
         dialogSystem.dialogLines = sentences;
         dialogSystem.TriggerDialog();
     }
 }