示例#1
0
    void Start()
    {
        this.gameEnded        = false;
        this.cameraController = Camera.main.GetComponent <CameraController>();
        this.dialogSystem     = DialogSystem.Create();
        foreach (NPC npc in npcs)
        {
            npc.Setup(dialogSystem[npc.name]);
        }

        StartCoroutine(ShowIntroSequence());
    }