void OnGUI() { if (GUI.Button(new Rect(10, 10, 150, 50), "Init")) { CharacterStats.InitProfiles(); } if (GUI.Button(new Rect(10, 70, 150, 50), "SetProfile")) { CharacterStats.SetProfile("1", 0); CharacterStats.SetProfile("2", 1); CharacterStats.SetProfile("3", 2); } if (GUI.Button(new Rect(10, 130, 150, 50), "SetCurrentProfile")) { CharacterStats.SetCurrentAsLastProfile(); } if (GUI.Button(new Rect(10, 190, 150, 50), "SaveStatsForCurrentProfile")) { CharacterStats.SetCurrentLevel("SpaceDefenders"); CharacterStats.AddPointsToLevel(100); CharacterStats.ApplyLevelScore(); CharacterStats.CreditCount = 100; CharacterStats.LastPosition = Vector3.zero; CharacterStats.LastRotation = Quaternion.identity; CharacterStats.SaveStats(); CharacterStats.GlobalScore = 0; CharacterStats.CurrentLevelScore = 0; CharacterStats.CreditCount = 0; CharacterStats.LastPosition = Vector3.up; CharacterStats.LastRotation = Quaternion.identity; } if (GUI.Button(new Rect(10, 250, 150, 50), "LoadStatsForCurrentProfile")) { CharacterStats.GlobalScore = 0; CharacterStats.CurrentLevelScore = 0; CharacterStats.CreditCount = 0; CharacterStats.LastPosition = Vector3.up; CharacterStats.LastRotation = Quaternion.identity; CharacterStats.GetLastProfile(); CharacterStats.LoadStats(); } GUI.TextArea(new Rect(300, 10, 150, 30), CharacterStats.GlobalScore.ToString()); }
void OnGUI() { if (GUI.Button(new Rect(40, 50, 150, 50), "10 Puntos ganados")) { CharacterStats.AddPointsToLevel(10); } if (GUI.Button(new Rect(40, 110, 150, 50), "Nivel fallado")) { CharacterStats.ClearLevelScore(); } if (GUI.Button(new Rect(40, 170, 150, 50), "Nivel ganado")) { CharacterStats.ApplyLevelScore(); } }