public void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.tag == "Player")
        {
            CharacterStats PC = other.gameObject.GetComponent <CharacterStats>();
            switch (RecoverWhat)
            {
            case RecoverType.health:
                PC.AdjustHP(Amount);
                Destroy(gameObject);
                break;

            case RecoverType.mana:
                PC.AdjustMana(Amount);
                Destroy(gameObject);
                break;
            }
        }
    }