Example #1
0
    void OnGUI()
    {
        if (GUI.Button(new Rect(10, 10, 150, 50), "Init"))
        {
            CharacterStats.InitProfiles();
        }

        if (GUI.Button(new Rect(10, 70, 150, 50), "SetProfile"))
        {
            CharacterStats.SetProfile("1", 0);
            CharacterStats.SetProfile("2", 1);
            CharacterStats.SetProfile("3", 2);
        }

        if (GUI.Button(new Rect(10, 130, 150, 50), "SetCurrentProfile"))
        {
            CharacterStats.SetCurrentAsLastProfile();
        }

        if (GUI.Button(new Rect(10, 190, 150, 50), "SaveStatsForCurrentProfile"))
        {
            CharacterStats.SetCurrentLevel("SpaceDefenders");
            CharacterStats.AddPointsToLevel(100);
            CharacterStats.ApplyLevelScore();
            CharacterStats.CreditCount  = 100;
            CharacterStats.LastPosition = Vector3.zero;
            CharacterStats.LastRotation = Quaternion.identity;

            CharacterStats.SaveStats();

            CharacterStats.GlobalScore       = 0;
            CharacterStats.CurrentLevelScore = 0;
            CharacterStats.CreditCount       = 0;
            CharacterStats.LastPosition      = Vector3.up;
            CharacterStats.LastRotation      = Quaternion.identity;
        }

        if (GUI.Button(new Rect(10, 250, 150, 50), "LoadStatsForCurrentProfile"))
        {
            CharacterStats.GlobalScore       = 0;
            CharacterStats.CurrentLevelScore = 0;
            CharacterStats.CreditCount       = 0;
            CharacterStats.LastPosition      = Vector3.up;
            CharacterStats.LastRotation      = Quaternion.identity;

            CharacterStats.GetLastProfile();
            CharacterStats.LoadStats();
        }

        GUI.TextArea(new Rect(300, 10, 150, 30), CharacterStats.GlobalScore.ToString());
    }
    void OnGUI()
    {
        if (GUI.Button(new Rect(40, 50, 150, 50), "10 Puntos ganados"))
        {
            CharacterStats.AddPointsToLevel(10);
        }

        if (GUI.Button(new Rect(40, 110, 150, 50), "Nivel fallado"))
        {
            CharacterStats.ClearLevelScore();
        }

        if (GUI.Button(new Rect(40, 170, 150, 50), "Nivel ganado"))
        {
            CharacterStats.ApplyLevelScore();
        }
    }