示例#1
0
    public static Character Slime()
    {
        var character = new Character();

        var baseStats = new CharacterStats();
        baseStats.SetStat(Const.Stats.MaxHp, 700d);
        baseStats.SetStat(Const.Stats.MaxMp, 150d);
        baseStats.SetStat(Const.Stats.Attack, 300d);
        baseStats.SetStat(Const.Stats.Defense, 150d);
        baseStats.SetStat(Const.Stats.Wisdom, 70d);
        baseStats.SetStat(Const.Stats.Agility, 100d);
        baseStats.SetStat(Const.Stats.Mind, 50d);
        baseStats.SetStat(Const.Stats.Critical, 0.05d);
        baseStats.SetStat(Const.Stats.Accuracy, 0.8d);
        baseStats.SetStat(Const.Stats.Evasion, 0.1d);

        character.Name = "Slime";
        character.BaseStats = baseStats;

        character.PortraitPath = "Characters/Slime/portrait";
        character.ModelPath = "Characters/Slime/model";
        character.AttackDistance = 2.5f;
        character.SizeOffset = 1.5f;
        character.Skills.Add(Skill.MeleeAttack());
        character.Movement = 2;

        character.PatternShape = Pattern.Single();

        return character;
    }
 private Character CreateCharacterWithAgi(double agi)
 {
     var stats = new CharacterStats();
     stats.SetStat(Const.Stats.MaxHp, 100d);
     stats.SetStat(Const.Stats.Agility, agi);
     var character = new Character();
     character.BaseStats = stats;
     return character;
 }
示例#3
0
    public static Character SlimeKing()
    {
        var character = new Character();

        var baseStats = new CharacterStats();
        baseStats.SetStat(Const.Stats.MaxHp, 6000d);
        baseStats.SetStat(Const.Stats.MaxMp, 1500d);
        baseStats.SetStat(Const.Stats.Attack, 600d);
        baseStats.SetStat(Const.Stats.Defense, 150d);
        baseStats.SetStat(Const.Stats.Wisdom, 250d);
        baseStats.SetStat(Const.Stats.Agility, 110d);
        baseStats.SetStat(Const.Stats.Mind, 50d);
        baseStats.SetStat(Const.Stats.Critical, 0.05d);
        baseStats.SetStat(Const.Stats.Accuracy, 1d);
        baseStats.SetStat(Const.Stats.Evasion, 0.1d);

        character.Name = "Slime King";
        character.BaseStats = baseStats;

        character.PortraitPath = "Characters/SlimeKing/portrait";
        character.ModelPath = "Characters/SlimeKing/model";
        character.AttackDistance = 2.5f;
        character.SizeOffset = 1.5f;
        character.Skills.Add(Skill.ChainLightning());
        character.Skills.Add(Skill.Squash());
        character.Skills.Add(Skill.Wait());
        character.Movement = 2;

        character.PatternShape = Pattern.Square();
        return character;
    }