private void OnCollisionEnter2D(Collision2D other) { if (other.transform.tag == BOUND_TAG) { m_carBehaviour.StopCar(); transform.position = m_respawnPosition.position; transform.rotation = m_respawnPosition.rotation * Quaternion.Euler(0f, 0f, -90f); if (m_carInfo.ownerId == PhotonNetwork.LocalPlayer.ActorNumber) { IngameUiManager.instance.arrow.eulerAngles = new Vector3(0f, 0f, 90f); PlayerController.instance.UpdateBreakPedal(); PlayerController.instance.UpdateGasPedal(); } } }