public IEnumerator CountDown() { FindObjectOfType <CourseController>().OnRaceStart(); for (int i = 0; i < RaceStartSounds.Count - 1; i++) { AudioSource.PlayOneShot(RaceStartSounds[i]); yield return(new WaitForSeconds(1)); } AudioSource.PlayOneShot(RaceStartSounds[RaceStartSounds.Count - 1]); localCar.RaceStart(); IsRaceStarted = true; }