public void FixedUpdate() { SetYawVelocity(); _Car.SetAccelerationAxis(_Car.TransformProjection.forward); _Car.SetFrictionAxis(_Car.ProjectedSplineProjection); CalculateSpeedPerFrame(); SetVelocity(); }
private void SetFrictionAxis() { if (!_Car.IsCollidong) { _Car.SetAccelerationAxis(_Car.TransformProjection.forward); _Car.SetFrictionAxis(_Car.ProjectedSplineProjection); } }