private void CalculateSpeedPerFrame() { float speedPerFrame = 0; speedPerFrame += _Car.CarManager.Acceleration * 1; _Car.SetSpeedPerFrame(speedPerFrame); }
private void CalculateSpeedPerFrame() { float speedPerFrame = 0; speedPerFrame += _Car.CarManager.Acceleration * _Car.CarManager.Inputs._AccelAxis; speedPerFrame -= _Car.CarManager.Acceleration * _Car.CarManager.Inputs._BrakeAxis; _Car.SetSpeedPerFrame(speedPerFrame); }