private void OnOverlap() { //hoverTime += Time.deltaTime; //if(hoverTime >=.01f) //{ hoverTime = 0f; if (dir == Direction.left) { cameraMove.Left(); } else if (dir == Direction.right) { cameraMove.Right(); } else if (dir == Direction.up) { cameraMove.Up(); } else if (dir == Direction.down) { cameraMove.Down(); } //} }