void FixedUpdate() { if (tap) { soundManager.PlayTapClip(); playerRigid.useGravity = true; Flap(); tap = false; if (GameManager.Instance.IsStarted == true) { GameManager.Instance.IsStarted = false; cameraMove.isPlaying = true; cameraMove.GoingForward(); updateScore.isCountingScore = true; if (!GameManager.Instance.IsDouble) { GameManager.Instance.IsSlowScore = true; } updateScore.IncreaseScore(); } } }