IEnumerator TimerDestroy() { audio.Play(); Text.SetActive(true);//Включается текст "есть пробитие" manager = Armor.parent.parent.GetComponent <Manager>(); yield return(new WaitForSeconds(0.3f)); moveCamera.CalculateCurva();//Камера начинает двигаться вокруг танка Time.timeScale = 0.3f; manager.OnEffectBreaking(); Transform System = Instantiate(Pinetartion, transform.position, Quaternion.identity).transform; Camera.main.GetComponent <DrawSplinter>().penetrationSystem = System.GetComponent <PenetrationSystem>(); System.GetComponent <PenetrationSystem>().manager = manager; Destroy(gameObject); }