示例#1
0
 private void OnTriggerExit(Collider other)
 {
     door.transform.position += new Vector3(2.5f, 0, 0);
     //transform.position -= new Vector3(2.5f, 0, 0);
     if (cam.inRm2)
     {
         cam.CameraRm1(false);
         //get fancy and 'auto' move player throughdoor when camera moves
         player.transform.position -= new Vector3(0, 2.5f, 0);
     }
     if (cam.inRm1)
     {
         cam.CameraRm2(false);
         //get fancy and move player throughdoor when camera moves
         player.transform.position += new Vector3(0, 2.5f, 0);
     }
     //and send key back to its starting position
     key.transform.position = new Vector3(-10.72f, -2.65f, 0.02f);
 }