// Setters public void ChangeHealth(int amount) { if (!invincibility && amount < 0) { camera_controller.HitProcess(0.5f, 50f); // camera shake effect_controller.PlayerHit(); int iter = currentHealth; currentHealth = Mathf.Clamp(currentHealth + amount, 0, maxHealth); Debug.Log(currentHealth + " / " + maxHealth); iter -= currentHealth; for (int i = 0; i < iter; i++) { Image todel = healthes.Pop(); // Debug.Log("delete" + todel); Destroy(todel); } if (currentHealth <= 0) { animator.SetTrigger("die"); invincibility = true; Destroy(gameObject, 2f); die = true; Destroy(hand); } else { invincibility = true; StartCoroutine(InvincibleTime()); } } else if (!invincibility && amount == 0) // shiled state 확인 이 더 낫나 { camera_controller.ShieldProcess(0.2f, 30f); effect_controller.SuccessShield(); } }