public void ChangeLookAt(GOEngine.IEntity entity, float speed = 0.5f)
        {
            if (_cameraControl != null)
            {
                mLookAt = entity;
                _cameraControl.cameraSmoothing = speed;
                _cameraControl.ChangeTarget(entity.GameObject.transform);
            }

            if (_lightFaceEffect != null)
            {
                //Debug.Log("----------------changelook at " + entity.GameObject.GetHashCode());
                _lightFaceEffect.LookAtTarget = entity.GameObject.transform;
            }
        }