public void ChangeLookAt(GOEngine.IEntity entity, float speed = 0.5f) { if (_cameraControl != null) { mLookAt = entity; _cameraControl.cameraSmoothing = speed; _cameraControl.ChangeTarget(entity.GameObject.transform); } if (_lightFaceEffect != null) { //Debug.Log("----------------changelook at " + entity.GameObject.GetHashCode()); _lightFaceEffect.LookAtTarget = entity.GameObject.transform; } }