// Update is called once per frame void Update() { _ControlMethod.ControlMethodScript(); _CameraControl.CameraControlScript(); _KineticControl.KineticControlScript(); _RotationControl.RotationControlScipt(); }
void FixedUpdate() { if (_UIController._OpenedUI) { return; } //If UI Opened Cancel Movement //Move the Character According to left stick input or wasd _MoveControl._MoveControlScript(); //Rotate The Character According to Mouse Position or Right Analog if (rotationControlActive) { _RotationControl.RotationControlScript(); } //Camera Follow Character _CameraControl.CameraControlScript(); _CharacterAttack.ChracterAtttackScript(); }