void PlayerEnter() //Game zone에 플레이어가 진입 { for (int i = 0; i < MAX_COUNT; i++) { quizCubes[i].Init(); } boomPlane.SetStart(true); mainCamera.CameraSet(10, 3); wallControl.SetActive(true); EnterZone.SetActive(false); }
private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { isStart = true; main.CameraSet(16, 6f); main.sound[2].loop = true; main.sound[2].Play(); main.sound[0].Stop(); mainCamera.farClipPlane = 300.0f; } }
public void SetCamera() { mainCameraControl.CameraSet(cameraDistance, cameraHeight); }