private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Checkpoint") { Destroy(collision.gameObject); savepoint = true; } if (collision.gameObject.tag == "Trigger") { Destroy(collision.gameObject); UI.SetActive(true); wall.SetActive(true); CameraControl.CameraLock(); BossController.bossFight = true; } if (collision.gameObject.tag == "Mud") { speed = 3; jumpHeight = 9; } else { speed = 6; jumpHeight = 10; } if (collision.gameObject.tag == "Health") { addHealth(5); Destroy(collision.gameObject); } if ((collision.gameObject.tag == "Rock" || collision.gameObject.tag == "Enemy" || collision.gameObject.tag == "Boss") && invisibilityFrame <= 0) { addScore(-50); health -= 10; Rigidbody2D.velocity = new Vector2(0, Rigidbody2D.velocity.y); move = false; gameObject.layer = 17; invisibilityFrame = 100; } if (collision.gameObject.tag == "EnemyWeapon" && invisibilityFrame <= 0) { addScore(-50); health -= 10; Rigidbody2D.velocity = new Vector2(0, Rigidbody2D.velocity.y); move = false; invisibilityFrame = 100; } else if (collision.gameObject.tag == "EnemyWeapon") { Rigidbody2D.velocity = new Vector2(0, Rigidbody2D.velocity.y); } if (collision.gameObject.tag == "Fall") { addScore(-100); health -= 20; invisibilityFrame = 100; if (collision.gameObject.name == "Fallpoint1") { Rigidbody2D.position = checkpoint[0]; } if (collision.gameObject.name == "Fallpoint2") { Rigidbody2D.position = checkpoint[1]; } if (collision.gameObject.name == "Fallpoint3") { Rigidbody2D.position = checkpoint[2]; } if (collision.gameObject.name == "Fallpoint4") { Rigidbody2D.position = checkpoint[3]; } if (collision.gameObject.name == "Fallpoint5") { Rigidbody2D.position = checkpoint[4]; } } if (collision.gameObject.tag == "Portal") { if (collision.gameObject.name == "Regular") { story_flag[4] = false; StartCoroutine(ShowStory(story5, "story5_content")); Invoke("nextScene", 13.5f); } if (collision.gameObject.name == "Regular2") { gamefinished = true; story_flag[2] = false; //StartCoroutine(ShowStory(story3, "story3_content")); Invoke("mainmenu", 0f); } } if (collision.gameObject.tag == "story1") { if (collision.gameObject.name == "Story1" && story_flag[0]) { story_flag[0] = false; StartCoroutine(ShowStory(story1, "story1_content")); } else if (collision.gameObject.name == "Story2" && story_flag[1]) { story_flag[1] = false; StartCoroutine(ShowStory(story2, "story2_content")); } else if (collision.gameObject.name == "Story3" && story_flag[2]) { story_flag[2] = false; StartCoroutine(ShowStory(story3, "story3_content")); } else if (collision.gameObject.name == "Story4" && story_flag[3]) { story_flag[3] = false; StartCoroutine(ShowStory(story4, "story4_content")); } } }