示例#1
0
    // Use this for initialization
    void Start()
    {
        ResetLayout();

        m_oSpellBook = GameApp.GetInstance().GetWarlock().GetComponent <CSpellbook>();

        m_atSpellData = GetComponent <CSpellData>().GetAllSpellData();

        m_oWarlockCurrency = GameApp.GetInstance().GetWarlock().GetComponent <CWarlockCurrency>();
    }
示例#2
0
 public MasterSpellbookGump(CSpellbook book)
     : base(book)
 {
 }
示例#3
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 public DruidSpellbookGump( CSpellbook book )
     : base(book)
 {
 }
 public AvatarSpellbookGump(CSpellbook book) : base(book)
 {
 }
示例#5
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 public MageSpellbookGump( CSpellbook book )
     : base(book)
 {
 }
		public BardSpellbookGump( CSpellbook book ) : base( book )
		{
		}
示例#7
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 public BardSpellbookGump( CSpellbook book )
     : base(book)
 {
 }
示例#8
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 public RogueSpellbookGump(CSpellbook book) : base(book)
 {
 }
示例#9
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 public NecroSpellbookGump(CSpellbook book) : base(book)
 {
 }
示例#10
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 public DruidSpellbookGump(CSpellbook book) : base(book)
 {
 }
示例#11
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 public RangerSpellbookGump( CSpellbook book )
     : base(book)
 {
 }
示例#12
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 public AvatarSpellbookGump( CSpellbook book )
     : base(book)
 {
 }
 public AncientSpellbookGump(CSpellbook book)
     : base(book)
 {
 }
示例#14
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 public MageSpellbookGump(CSpellbook book) : base(book)
 {
 }
示例#15
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 public AncientSpellbookGump(CSpellbook book)
     : base(book)
 {
 }
示例#16
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 public RangerSpellbookGump(CSpellbook book) : base(book)
 {
 }
示例#17
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 public ChivalrySpellbookGump( CSpellbook book )
     : base(book)
 {
 }
 public ChivalrySpellbookGump(CSpellbook book) : base(book)
 {
 }