// Use this for initialization void Start() { ResetLayout(); m_oSpellBook = GameApp.GetInstance().GetWarlock().GetComponent <CSpellbook>(); m_atSpellData = GetComponent <CSpellData>().GetAllSpellData(); m_oWarlockCurrency = GameApp.GetInstance().GetWarlock().GetComponent <CWarlockCurrency>(); }
public MasterSpellbookGump(CSpellbook book) : base(book) { }
public DruidSpellbookGump( CSpellbook book ) : base(book) { }
public AvatarSpellbookGump(CSpellbook book) : base(book) { }
public MageSpellbookGump( CSpellbook book ) : base(book) { }
public BardSpellbookGump( CSpellbook book ) : base( book ) { }
public BardSpellbookGump( CSpellbook book ) : base(book) { }
public RogueSpellbookGump(CSpellbook book) : base(book) { }
public NecroSpellbookGump(CSpellbook book) : base(book) { }
public DruidSpellbookGump(CSpellbook book) : base(book) { }
public RangerSpellbookGump( CSpellbook book ) : base(book) { }
public AvatarSpellbookGump( CSpellbook book ) : base(book) { }
public AncientSpellbookGump(CSpellbook book) : base(book) { }
public MageSpellbookGump(CSpellbook book) : base(book) { }
public RangerSpellbookGump(CSpellbook book) : base(book) { }
public ChivalrySpellbookGump( CSpellbook book ) : base(book) { }
public ChivalrySpellbookGump(CSpellbook book) : base(book) { }