Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        ResetLayout();

        m_oSpellBook = GameApp.GetInstance().GetWarlock().GetComponent <CSpellbook>();

        m_atSpellData = GetComponent <CSpellData>().GetAllSpellData();

        m_oWarlockCurrency = GameApp.GetInstance().GetWarlock().GetComponent <CWarlockCurrency>();
    }
Beispiel #2
0
 public MasterSpellbookGump(CSpellbook book)
     : base(book)
 {
 }
 public DruidSpellbookGump( CSpellbook book )
     : base(book)
 {
 }
 public AvatarSpellbookGump(CSpellbook book) : base(book)
 {
 }
 public MageSpellbookGump( CSpellbook book )
     : base(book)
 {
 }
		public BardSpellbookGump( CSpellbook book ) : base( book )
		{
		}
 public BardSpellbookGump( CSpellbook book )
     : base(book)
 {
 }
 public RogueSpellbookGump(CSpellbook book) : base(book)
 {
 }
Beispiel #9
0
 public NecroSpellbookGump(CSpellbook book) : base(book)
 {
 }
Beispiel #10
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 public DruidSpellbookGump(CSpellbook book) : base(book)
 {
 }
 public RangerSpellbookGump( CSpellbook book )
     : base(book)
 {
 }
 public AvatarSpellbookGump( CSpellbook book )
     : base(book)
 {
 }
 public AncientSpellbookGump(CSpellbook book)
     : base(book)
 {
 }
Beispiel #14
0
 public MageSpellbookGump(CSpellbook book) : base(book)
 {
 }
 public AncientSpellbookGump(CSpellbook book)
     : base(book)
 {
 }
Beispiel #16
0
 public RangerSpellbookGump(CSpellbook book) : base(book)
 {
 }
 public ChivalrySpellbookGump( CSpellbook book )
     : base(book)
 {
 }
 public ChivalrySpellbookGump(CSpellbook book) : base(book)
 {
 }