示例#1
0
    public void EndMultiVoxelSelection()
    {
        List <DCLBuilderInWorldEntity> voxelEntities = builderInWorldEntityHandler.GetAllVoxelsEntities();

        foreach (DCLBuilderInWorldEntity voxelEntity in voxelEntities)
        {
            if (BuilderInWorldUtils.IsWithInSelectionBounds(voxelEntity.gameObject.transform, lastMousePosition, Input.mousePosition))
            {
                builderInWorldEntityHandler.SelectEntity(voxelEntity);
            }
        }
        outlinerController.SetOutlineCheckActive(true);
        outlinerController.CancelAllOutlines();
    }