private void StartMultiSelection() { isMultiSelectionActive = true; builderInWorldEntityHandler.SetMultiSelectionActive(isMultiSelectionActive); Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto); biwModeController.StartMultiSelection(); }
void StartMultiSelection() { isMultiSelectionActive = true; builderInWorldEntityHandler.SetMultiSelectionActive(isMultiSelectionActive); Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto); currentActiveMode.StartMultiSelection(); }