示例#1
0
    public bool CanPublish()
    {
        if (!sceneToEdit.metricsController.IsInsideTheLimits())
        {
            return(false);
        }

        if (!builderInWorldEntityHandler.AreAllEntitiesInsideBoundaries())
        {
            return(false);
        }
        return(true);
    }
    void CheckPublishConditions()
    {
        bool canPublishScene = true;

        if (!sceneToEdit.metricsController.IsInsideTheLimits())
        {
            HUDController.i.builderInWorldMainHud.SetPublishBtnAvailability(false);
            return;
        }

        if (!builderInWorldEntityHandler.AreAllEntitiesInsideBoundaries())
        {
            HUDController.i.builderInWorldMainHud.SetPublishBtnAvailability(false);
            return;
        }


        HUDController.i.builderInWorldMainHud.SetPublishBtnAvailability(canPublishScene);
    }