public void EndMultiVoxelSelection() { List <DCLBuilderInWorldEntity> voxelEntities = builderInWorldEntityHandler.GetAllVoxelsEntities(); foreach (DCLBuilderInWorldEntity voxelEntity in voxelEntities) { if (BuilderInWorldUtils.IsWithInSelectionBounds(voxelEntity.gameObject.transform, lastMousePosition, Input.mousePosition)) { builderInWorldEntityHandler.SelectEntity(voxelEntity); } } outlinerController.SetOutlineCheckActive(true); outlinerController.CancelAllOutlines(); }