private void RespondTo_BossFired_Event(bool _oneProjectileIsBig) { // Change boss animation bossManager.StartFiringAnimation(); // Fire event: Boss fired BossFired?.Invoke(_oneProjectileIsBig); }
private void RespondTo_BossFired_Event(bool _oneProjectileIsBig) { // Change boss animation bossManager.StartFiringAnimation(); // Fire event: Boss fired BossFired?.Invoke(_oneProjectileIsBig); }