private void OnCollisionEnter2D(Collision2D collision) { if (collision.collider.tag == "EndDonjon") { Destroy(collision.gameObject); bossManager.phase = BossPhase.phase2; bossManager.ShowQTE(); } if (collision.collider.tag == "Trap") { bossManager.EndGame(false); transform.GetChild(0).SetParent(transform.parent); Destroy(gameObject); } }