private void UpdateHead(FrameworkElement face, Body body, FaceFrameResult faceResult, Point point)
        {
            face.Visibility = Visibility.Visible;

            bool isLeftEyeClosed = false, isRightEyeClosed = false, isHappy = false;

            // If face tracking working
            if(faceResult != null)
            {
                // Mouth
                isHappy = faceResult.FaceProperties[FaceProperty.Happy] == DetectionResult.Yes;

                // Eyes
                isLeftEyeClosed = faceResult.FaceProperties[FaceProperty.LeftEyeClosed] == DetectionResult.Yes ? true : false;
                isRightEyeClosed = faceResult.FaceProperties[FaceProperty.RightEyeClosed] == DetectionResult.Yes ? true : false;
            }

            body.UpdateMouth(isHappy);
            body.UpdateEye(!isLeftEyeClosed, true);
            body.UpdateEye(!isRightEyeClosed, false);

            // Position Head
            double borderLeft = point.X - face.Width / 2;
            double borderRight = point.Y - face.Height / 2;

            if (!Double.IsInfinity(point.X) && !Double.IsInfinity(point.Y))
            {
                Canvas.SetLeft(face, borderLeft);
                Canvas.SetTop(face, borderRight);
            }
        }