public Player(Vector2 setPosition) { _font = Game.Assets.Load <SpriteFont>("font"); _sprite = Game.Assets.Load <Texture2D>("red"); Body = Game.Rooms.CurrentRoom.World.AddBody(this, setPosition, _size); Body.AddChildHitbox(0, new Vector2(0, 0), _size); AnimationHandler = new AnimationHandler(this); Position = setPosition; AnimationHandler.AddAnimation( (int)AnimationStates.Idle, new Animation(new Rectangle(0, 0, 152, 152), _size) { SpriteSheet = Game.Assets.Load <Texture2D>("suika_idle_padded"), FrameCount = 18, FrameDelay = 6, }); AnimationHandler.AddAnimation( (int)AnimationStates.Walking, new Animation(new Rectangle(0, 0, 96, 96), _size) { SpriteSheet = Game.Assets.Load <Texture2D>("suika_walk"), FrameCount = 8, FrameDelay = 4 }); AnimationHandler.AddAnimation( (int)AnimationStates.Falling, new Animation(new Rectangle(0, 0, 126, 102), _size) { SpriteSheet = Game.Assets.Load <Texture2D>("suika_fall"), FrameCount = 3, FrameDelay = 6, LoopIndex = 1 }); AnimationHandler.AddAnimation( (int)AnimationStates.Rising, new Animation(new Rectangle(0, 0, 110, 110), _size) { SpriteSheet = Game.Assets.Load <Texture2D>("suika_rise"), Offset = new Vector2(48, 53), FrameCount = 2, FrameDelay = 4, Loop = false }); AnimationHandler.ChangeAnimation((int)AnimationStates.Idle); AnimationHandler.Facing = PlayerOrientation.Right; }