public void Jump() { if (Physics.Raycast(transform.position - new Vector3(0.5f, 0, 0), Vector3.down, rayLength, 1 << 8) || Physics.Raycast(transform.position + new Vector3(0.5f, 0, 0), Vector3.down, rayLength, 1 << 8)) { myRigidbody.velocity = new Vector2(myRigidbody.velocity.x, jumpHeight); audioScript.JumpSound(); } }