//Access to DeathZone void OnTriggerEnter(Collider collider) { if (collider.tag == "DeathZone") { audioScript.FallingSound(); if (lives > 1) { gameObject.transform.position = new Vector3(0, 20, 0); lives--; print(gameObject + "lives: " + lives); } else { if (gameObject.name == "Player1") { winningPlayer = "Robot"; } else if (gameObject.name == "Player2") { winningPlayer = "Wizard"; } SceneManager.LoadScene("GameOver"); } } }