void Update() { if (transform.position.y >= 45) { winText.text = "SAFE!!"; AudioSource.PlayClipAtPoint(Win, transform.position, 100); gameObject.SetActive(false); Timer.SetActive(false); } if (transform.position.x > 8) { gameOverText.text = "Squashed"; AudioSource.PlayClipAtPoint(menuSound51, transform.position, 400); Instantiate(playerExplosion, transform.position, transform.rotation); gameObject.SetActive(false); } if (transform.position.x < 8) { gameOverText.text = "Squashed"; Instantiate(playerExplosion, transform.position, transform.rotation); AS.Explode(); Destroy(gameObject); } timer += Time.deltaTime; if (timer > 12) { if (transform.position.y < 45) { LateText.text = "OUT OF TIME!"; AudioSource.PlayClipAtPoint(menuSound51, transform.position, 100); Instantiate(playerExplosion, transform.position, transform.rotation); gameObject.SetActive(false); } } }